Conquering the Storm: A Deep Dive into Defeating the Valkyrie Queen Sigrun in God of War (2018)
The journey through the Nine Realms with Kratos and Atreus is filled with formidable challenges, but none are as notoriously demanding as the optional boss fight against Sigrun, the Queen of the Valkyries. She stands as the ultimate test of everything you've learned, a brutal examination of your reflexes, build, and strategic patience. Many players have faced her relentless onslaught and walked away defeated, but with the right approach, victory is not just possible—it's inevitable. This guide is your comprehensive roadmap to understanding Sigrun's attack patterns, executing effective phase strategies, and finally claiming that coveted "Valhalla" kill.
Understanding the Foundation: Gearing Up for the Queen
Before you even step into the council chamber in Midgard, preparation is paramount. Sigrun is not a boss you can simply overpower with raw stats; she requires a synergistic build.
- Level and Stats: Aim for at least Level 8, though Level 9 provides a significant comfort margin. Prioritize Cooldown and Runic above all else. A high Cooldown stat allows you to use your most powerful runic attacks and Talisman more frequently, creating crucial windows of opportunity. High Runic power increases the damage of these attacks. Strength is important, but it's the icing on the cake, not the batter.
- Armor Set: The Ivaldi's Deadly Mist set from Niflheim is a top-tier choice for its constant health regeneration, which can save you from a single, fatal mistake. The Valkyrie Set, crafted from the materials of her fallen sisters, is also excellent, offering fantastic cooldown and runic bonuses that synergize perfectly with an aggressive, ability-focused playstyle.
- Talisman: The Talisman of the Realms is arguably the best-in-slot item for this fight. Its ability to dramatically slow time for a brief period is invaluable for evading her trickier attacks, landing free hits, or safely using a resurrection stone. The Amulet of Kvasir, which triggers a Realm Shift on a last-second dodge, is a high-skill, high-reward alternative.
- Runic Attacks: Choose attacks that are fast, deal high stun or damage, and have a short recovery animation.
- Leviathan Axe (Light): Hel's Touch is fantastic. It's a quick, forward blast that interrupts nearly all of her non-hyper-armor attacks and knocks her down, giving you a free moment to breathe or strike.
- Leviathan Axe (Heavy): Leviathan's Wake is a powerful, piercing charge that can close distance and deal good damage, but The River of Knives can be safer and effective at building stun.
- Blades of Chaos (Light): Rampage of the Furies is a rapid, close-range flurry that builds stun incredibly fast.
- Blades of Chaos (Heavy): Prometheus Flame or Metoric Slam are great for area denial and damage over time.
- Atreus: Fully upgrade his electric arrows. They are excellent for building stun on Sigrun, momentarily interrupting her, and clearing the occasional adds she summons.
The Heart of the Battle: Deconstructing Sigrun's Phases and Moveset
Sigrun doesn't have traditional health-bar phases; instead, her aggression and the frequency of her most dangerous attacks increase as her health depletes. We can think of this in three broad phases: The Opening Gambit (100%-70% HP), The Relentless Onslaught (70%-30% HP), and The Desperate Fury (30%-0% HP).
Phase 1: The Opening Gambit (100%-70% HP)
This is your learning phase. Sigrun will use a core set of her moves, giving you time to recognize the audio and visual cues. Your goal here is to be flawless and chip away her health without taking unnecessary risks.
- The Mace Charge: She holds her wing-spear like a mace and charges forward. This is one of her most common openers. The cue is subtle but clear. Dodge to the side at the last moment.
- The Wing Stab: A quick, forward lunge. Sidestep or dodge backward. This is a good move to practice your parry timing on.
- The Ice Spike / Fireball Throw: She will leap into the air and either throw a volley of ice spikes or a single, tracking fireball. For the ice spikes, a quick dodge-roll is sufficient. For the fireball, simply move sideways—it will land where you were standing.
- The "Valhalla!" Stomp: This is a move you must master countering. She leaps high into the air, shouts "Valhalla!" and comes crashing down. You cannot block this. The strategy is to wait until she is just about to land and dodge-roll at the very last second. Do not dodge early; she will track you. She will often chain this move two or three times in a row in later phases.
Strategy in Phase 1: Stay mid-range to bait out her mace charge or wing stab. Dodge, then punish with a single runic attack or a few light attacks. Do not get greedy. Use Atreus' arrows constantly to build the stun meter. The key here is to establish a rhythm of dodge-punish-disengage.
Phase 2: The Relentless Onslaught (70%-30% HP)
This is where the fight intensifies. Sigrun becomes more aggressive, chains attacks faster, and introduces her most devastating abilities. Your defensive discipline is critical.
- The Unblockable Wing Swipe: She spins with a golden, unblockable glow. This move has a deceptive range. You must dodge backwards or to the side, but timing is tight.
- The Scythe Grab: She dashes to the side and then lunges forward with a scythe-like wing. This is an unblockable grab that will instantly kill you if you're not at full health. The cue is a distinct whooshing sound as she dashes. Dodge to the side the moment she lunges.
- The Blinding Flash: She hovers and emits a blinding white light. If you're looking at her, you will be stunned and vulnerable. The moment you see her rise and glow, turn your back to her until the effect fades. This is a perfect time to use a Talisman or reposition.
- Increased "Valhalla" Chains: She will now perform the Valhalla stomp two, and sometimes three, times consecutively. Your dodging must be impeccable.
Strategy in Phase 2: This phase tests your composure. You must now be able to instantly identify and react to a wider variety of deadly attacks. The Talisman of the Realms becomes a lifesaver here. Use it to create an opening when she uses a long-recovery move like the fireball throw, or to safely evade a tricky combination of attacks. Your offense should now be primarily based on the cooldown cycle of your runic attacks. Unleash them when you have a clear opening, then focus purely on defense until they are ready again.
Phase 3: The Desperate Fury (30%-0% HP)
Sigrun is at her most dangerous and unpredictable. She will spam her entire arsenal with little cooldown, and her health-based enrage triggers, making her attacks hit harder and faster. Panic is your greatest enemy.

- Hyper-Aggression: Expect immediate follow-ups to every move. There is little room for error.
- The Scythe-Spin Combo: She may chain the scythe grab into a wing swipe or another Valhalla. You must be ready to dodge multiple times in succession.
- Summoning Adds: Rarely, she may summon a few Draugr. Use Atreus' shock arrows or a quick area-of-effect runic attack to clear them immediately, then re-focus on Sigrun.
Strategy in Phase 3: This is a war of attrition. Your goal is survival. Do not go for extended combos. Stick to the one-runic-attack-and-out philosophy. If you have a Resurrection Stone, don't be afraid to use it. This is the final stretch, and playing conservatively is key. Look for the most telegraphed attacks to punish—the mace charge and the fireball/ice throw are your best bets. Keep the pressure on with Atreus to fill the stun meter; a stun grab can be a game-winning moment, dealing massive damage and giving you a long respite.
Advanced Tips and Final Mindset
- Patience is Your Weapon: The fight can take several minutes. One impatient move can end it. Treat each encounter as a learning experience.
- Audio Cues are Life: Many of her moves have distinct sound cues. "Valhalla!" means dodge. The whoosh means prepare for the scythe. Learning these is as important as the visual tells.
- Control the Space: Try to keep the fight in the center of the room. Getting cornered is a death sentence.
- The Stun Meter is a Resource: A fully stunned Sigrun allows for a powerful grapple that deals significant damage and restores a chunk of health. Managing this resource through Atreus' arrows and certain runic attacks can turn the tide.
Defeating Sigrun is one of the most rewarding accomplishments in modern gaming. It's a pure test of skill that demands you master the game's combat system. By internalizing her patterns, preparing your build wisely, and maintaining a calm, disciplined approach, you will eventually see her kneel. You will have truly earned the title of God of War. Now, go claim your victory.