The Ultimate Guide to Every Goat of Warding Location in Resident Evil Village
Welcome, survivor, to the most peculiar and oddly satisfying side-quest in Resident Evil Village: the hunt for the elusive Goats of Warding. Scattered throughout the game's terrifying and beautiful landscapes, these 20 ceramic statues are more than just collectibles; they are a testament to your thoroughness and a key to unlocking one of the game's most coveted rewards. If you've found yourself constantly looking up, down, and in every dusty corner, you're not alone. This comprehensive guide is designed to be your one-stop resource, leading you to every single Goat of Warding location without spoiling the story's thrilling suspense.
Let's be clear from the start: finding all 20 is crucial for the "G.O.A.T." Trophy or Achievement and, more importantly, the powerful and incredibly useful WCX assault rifle. This weapon becomes a game-changer in subsequent playthroughs, making this collectible hunt well worth the effort.

We'll break this down by area, following the game's natural progression to make your search as seamless as possible. Remember, some of these hidden goats are only accessible on a second visit to an area, so don't fret if you can't find them all in one linear run.
The Village: Initial Areas (Goats 1-3)
Your hunt begins in the central village area, but be warned, some of these are easy to miss during the initial chaos.
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Goat of Warding 1: The First House. Right after the introductory section and your first major enemy encounter in the village, you'll enter a dilapidated house. Before you leave through the back, look up! Hanging from the rafters in the main room is your first goat. A well-aimed shot will shatter it.
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Goat of Warding 2: The Waterwheel Hideaway. Near the first house, you'll find a path leading to a small stream with a waterwheel. Instead of crossing, look to the left of the waterwheel structure. Tucked into a dark, rocky alcove, you'll spot the second goat. This is a classic example of the game encouraging you to check every nook.
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Goat of Warding 3: The Windmill's Peak. After acquiring the knife from the Old Woman's house, you'll be in an area with a large windmill. Do not go inside immediately. Circle around to the back of the windmill and look up at its highest point. Perched precariously on the very top is the third goat. It's a tough shot, but take your time.
Castle Dimitrescu: Gilded Horrors (Goats 4-7)
The opulent and terrifying castle holds four goats within its cold, stone walls. Exploration is key here.
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Goat of Warding 4: The Main Hall Balcony. As you enter the grand Main Hall with the four angel statues, immediately turn right and go up the staircase. On the balcony, before you proceed further into the castle, look up at the elaborate woodwork above the doorway you just came through. The goat is nestled there, watching over the hall.
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Goat of Warding 5: The Opera Hall's Hidden Listener. In the room with the large organ (the Opera Hall), face the stage. Now, look up and to your left. High up on the western wall, nestled in an ornate architectural ledge, is the fifth goat. It's easy to miss if you're focused on the puzzle at hand.
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Goat of Warding 6: The Attic's Solemn Guardian. This one is found in the attic, a location you'll reach while being pursued. As you navigate the dusty, wooden beams, keep a sharp eye out. The goat is placed on a beam high up, overlooking a central area of the attic. You'll likely spot it as you're running for your life.
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Goat of Warding 7: The Courtyard Tower. After obtaining the Iron Insignia Key, you'll have access to the Courtyard. Head to the tower where you find the Maroon Eye Ring. Before grabbing the ring, look out one of the tower windows facing the castle. The goat is sitting on a stone ledge on the castle's exterior, easily shot from this vantage point.
House Beneviento: A Serene Hunt (Goat 8)
The hauntingly quiet House Beneviento only has one goat, but its placement is memorable.
- Goat of Warding 8: The Waterfall Watcher. After completing the terrifying basement sequence and emerging outside, you'll follow a linear path that leads behind a massive waterfall. As you walk behind the curtain of water, turn around and look back. The single Goat of Warding for this area is sitting on a rock shelf, silently observing the waterfall from behind.
Moreau's Reservoir: Murky Depths (Goats 9-11)
The swampy reservoir area has three goats hidden in its damp, gloomy environments.
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Goat of Warding 9: The Windmill Ruins. In the area with the broken-down windmill (not the one with the lever), you need to use a boat to navigate. As you approach the windmill ruins by boat, look up at the crumbling structure. The goat is perched on a wooden beam sticking out from the top.
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Goat of Warding 10: The Cave Behind the Waterfall. While navigating the reservoir by boat, you'll come across a large waterfall. Don't just pass it by! Pilot your boat directly behind the waterfall to discover a hidden cave. Inside, on a central rock, sits the tenth goat.
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Goat of Warding 11: The Cliffside Ledge. After raising the water level for the second time and accessing new areas by boat, you'll come to a section where you can dock and climb a ladder. Before you climb, look up at the cliff face to your right. The goat is on a small, grassy ledge, requiring a precise shot from the boat or the dock.
Heisenberg's Factory: Industrial Challenges (Goats 12-15)
This mechanical labyrinth is confusing enough without hunting for collectibles. These locations will save you time.
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Goat of Warding 12: The Ventilation Shaft. In the large room where you first use the machine to press metal parts (the Pressing Assembly room), look for a high-up ventilation shaft along one of the walls. Inside this shaft, just out of reach, is the twelfth goat. You can shoot it from the upper walkways.
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Goat of Warding 13: The Cutting Room Column. In the Cutting Room, a vast area with spinning blades, you'll eventually climb a staircase to a higher level. From this vantage point, look across the room at the large, central column. The goat is placed on a small platform partway up this column.
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Goat of Warding 14: The Foundry Crane. In the Foundry area, with its massive crane and molten metal, your goal is high above. Look at the giant, yellow overhead crane. The goat is carefully balanced on one of the horizontal beams of the crane structure.
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Goat of Warding 15: The Elevator Shaft Secret. During the section where you ride a large elevator down, armed with a heavy weapon, you'll pass several floors. As you descend, keep your weapon ready and look carefully at the elevator shaft's walls. On one of the mid-levels, you'll see the goat on a small service ledge. You have a very brief window to shoot it as you pass by.
Return to the Village: Late Game & Stronghold (Goats 16-20)
After the factory, the world changes, and you can return to previous areas to mop up the final goats.
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Goat of Warding 16: The Lone Tree. Fast travel back to the Village Altar. From there, head towards Luiza's house, but instead of going inside, look at the large, solitary tree on the cliff edge nearby. The goat is sitting in the branches of this tree.
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Goat of Warding 17: The Church Bell Tower. This is a classic Resident Evil hide-and-seek spot. Return to the village church and make your way up to the bell tower. The goat is sitting right beside the large bell, ringing in your success.
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Goat of Warding 18: The Fallen House Chimney. In the area where you first fought Uriaș, the large hammer-wielding enemy, look for a destroyed house with its chimney still mostly intact. The goat is perched on top of this broken chimney.
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Goat of Warding 19: The Stronghold's Caged Beast. During the intense linear combat section in the Stronghold, you'll enter a large, multi-level room with a cage in the center containing a Lycan. Before dropping down, look across the room to the highest wooden platform. The goat is there, overlooking the chaos.
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Goat of Warding 20: The Final Watch. The last goat is found near the very end of the game. After placing the final flask in the ceremony site and the path opens up, you'll traverse a rocky mountain pass. Just before the point of no return into the final boss area, look to your left. On a distant, high rock formation, you'll see the twentieth and final Goat of Warding. It's a long shot, but a fitting end to your hunt.
And there you have it! With this guide, you are fully equipped to track down every last one of these ceramic creatures. The sound of them shattering is deeply satisfying, but the reward of that WCX rifle is even better. Happy hunting, and may your aim be true as you conquer the horrors of Resident Evil Village and claim your title as the ultimate G.O.A.T. hunter