Of all the controversial entries in the Metal Gear saga, Metal Gear Survive stands out for its stark departure from the series' stealth-action roots, pivoting instead to a cooperative base-defense survival experience. At the heart of this shift is the Digger, a wormhole-spewing behemoth that relentlessly assaults your home base, the F.O.B. Success isn't measured by tranquilizer darts and cardboard boxes, but by strategic foresight, resource management, and, most critically, optimal trap placement. A haphazard collection of fences and auto-turrets will crumble against the later waves of Wanderers (the game's crystal-infused zombies). Victory demands a meticulous, layered defense layout that understands enemy pathing, trap synergies, and the ruthless efficiency of a killing field.
This guide delves into the principles of constructing such an optimal defense, transforming your base from a vulnerable outpost into an impregnable fortress.
The Core Philosophy: Layered Defense and Funneling
The single most important concept in Metal Gear Survive's base defense is funneling. You cannot, and should not, try to defend every inch of your perimeter. Instead, the goal is to manipulate enemy AI pathfinding to force them into predetermined, highly fortified kill zones. This creates a layered defense:
- The Outer Layer (Slowing & Disruption): This is the outermost ring of your defense, designed not to kill, but to slow down, gather, and disorient the incoming horde. Its purpose is to break up large groups, making them easier for your inner layers to handle sequentially rather than simultaneously.
- The Middle Layer (Damage & Control): This is your primary killing field. Here, traps work in concert to inflict massive damage on the clustered enemies funneled from the outer layer.
- The Inner Layer (Last Line of Defense): This is your final fallback point, protecting the Digger itself. It should consist of your most powerful and reliable traps to clean up any breakthroughs.
Analyzing the Battlefield: Attack Lanes and Weak Points
Before placing a single trap, you must analyze the map. During a base defense drill or an actual attack, open your iDroid and observe the red arrows indicating the spawn points and their predicted paths to the Digger. Enemies will always take the most direct route. Your task is to identify these natural "lanes" and then deliberately create a more attractive, yet deadly, path for them.
Look for natural chokepoints—narrow passages between structures or terrain—that can be easily fortified. These are goldmines for trap placement. Your defensive structures (fences, barricades) should not be placed randomly; they should be used to wall off undesirable routes and guide the enemy toward your chosen kill zone. A common mistake is creating a full box around the Digger; a smarter approach is to create a U-shaped or funnel-shaped perimeter that intentionally leaves an apparent "opening" that leads directly into your death trap.
Trap Synergy: The Orchestra of Destruction
No trap exists in a vacuum. The true art of defense lies in combining traps so that the effect of one enhances the others.

The Classic Combo: Fences + Fire/Barbed Wire + Auto-Turrets This is the fundamental building block of any kill zone.
- Reinforced Fences (The Stopper): Place a line of reinforced fences to physically halt the enemy advance. They will stop to attack it, clustering together.
- Flame Barricade/Barbed Wire (The Damager): Place these directly on the other side of the fence. As the Wanderers cluster to break the fence, they stand in the continuous fire or take damage over time from the barbed wire. Fire is exceptionally effective as it deals damage to multiple enemies and can cause panic, briefly disrupting their attacks.
- Auto-Turrets (The Clean-Up): Position auto-turrets with a clear line of sight to the cluster. The fences hold them still, making them perfect target practice for the turrets. This combo is incredibly resource-efficient for the damage it deals.
Advanced Synergies:
- Shock + Explosive: Place a Shock Trap to stun a group of enemies. Follow it up with a Grenade Trap or a Mortar placed nearby. The stunned enemies are sitting ducks for the area-of-effect explosion.
- Air Cannon + Environmental Hazards: Air Cannons don't deal much damage, but their kinetic force is invaluable. Use them to knock enemies into pits, off cliffs, or back into other traps like fire or electric fences. They can also buy precious seconds by pushing back powerful Bombers or Trackers before they can breach your defenses.
- Decoys + AoE Traps: The Automated Decoy is a supremely powerful tool. Placing it in the center of a field of Flame Barricades or surrounded by Mortars will draw a huge number of enemies into a concentrated area, where they can be eliminated en masse.
Optimal Layouts for Each Lane
While every base is unique, certain layouts prove consistently effective.
The Main Kill Funnel: Create a wide V-shaped funnel using fences, leading to a narrow opening. At the opening, place your strongest reinforced fence. Behind it, layer 2-3 deep of Flame Barricades. On raised platforms or walls on either side of the funnel, place multiple Auto-Turrets covering the entire area. This setup ensures enemies are packed tightly as they move through the funnel, taking constant fire, before being completely stopped at the choke point where they are melted by fire and shot by turrets.
The Flanking Lane: For lanes that are less direct but still need coverage, a more automated approach works. Use a combination of Barbed Wire to slow enemies down and Punji Stakes (wooden spike traps) for light damage. This won't stop a large wave but will significantly weaken it before it reaches your inner layer, conserving your main traps' durability for the primary horde.
The Inner Sanctum (Digger Defense): Even with a perfect outer defense, occasional Breachers or Trackers might get through. The immediate area around the Digger should be protected by your most durable and powerful traps. A ring of Shock Traps can stun any intruders, giving you or your turrets time to react. A last-resort Flame Barricade or two can finish off weakened enemies. Always keep at least one powerful weapon on your person (like a heavy arrow bow or a firearm) to manually eliminate any threats that penetrate this deep.
Resource Management and Durability
Optimal placement isn't just about location; it's about efficiency. Traps have durability and will break after absorbing enough damage. Placing a cheap Wooden Fence in front of an expensive Reinforced Fence acts as a cheap durability shield. Let the weak fence absorb the initial blows before the enemies ever touch your stronger, more costly structure.
Furthermore, prioritize repairing traps between waves during a defense mission. A partially damaged trap is still functional, but a broken one is useless. Keeping your kill zone operational is often the difference between success and a failed defense.
Conclusion: Adaptability is Key
There is no single "perfect" layout that works for every base or every wave. The Wanderers will attack from different directions, and later waves include special enemies like Armoreds, Trackers, and Bombers that can disrupt your carefully laid plans. The optimal strategy is to build a flexible, layered defense with multiple funnel points.
Mastering trap placement in Metal Gear Survive is a puzzle of violent logistics. It requires you to think like a tactician, using the environment and your tools to control the flow of battle utterly. By employing these principles of funneling, synergy, and layered defense, you can transform your base into a masterpiece of mechanical carnage, capable of weathering the storm of any attack the dust has to offer.