Ultrakill Score: Fast-Paced FPS Excellence
Introduction
In the realm of first-person shooters (FPS), few games manage to capture the raw intensity and adrenaline-fueled chaos of Ultrakill. Developed by Arsi "Hakita" Patala and published by New Blood Interactive, Ultrakill is a love letter to classic shooters like Doom, Quake, and Devil May Cry, blending lightning-fast movement, brutal combat, and a unique scoring system that rewards skill and aggression. At the heart of its appeal is the Ultrakill Score—a mechanic that turns every encounter into a high-octane performance.
This article explores how Ultrakill’s scoring system elevates the FPS experience, why it stands out in the genre, and how it encourages mastery through speed, precision, and style.

The Foundations of Ultrakill’s Combat
Before diving into the scoring system, it’s essential to understand Ultrakill’s core mechanics. The game embraces the philosophy of "movement is life"—players must constantly dash, slide, and jump to avoid enemy attacks while dishing out devastating firepower. Weapons like the Revolver, Shotgun, and Railcannon each have alternate firing modes, allowing for creative combos and rapid weapon switching.
Unlike modern military shooters that emphasize cover and tactical reloads, Ultrakill demands relentless aggression. Enemies drop health when damaged, encouraging players to stay in the fight rather than retreat. This design choice ensures that the best way to survive is to keep attacking—perfectly complementing the scoring system.
How the Ultrakill Score Works
The Ultrakill Score is a dynamic grading system that evaluates player performance in real-time. Rather than simply rewarding kills, it assesses style, speed, and efficiency through several key factors:
1. Style Points (Rank: D to P)
Every action—whether shooting, dodging, or performing a melee attack—contributes to a Style Meter that grades performance from D (Dismal) to P (Ultrakill). The more varied and aggressive the playstyle, the higher the rank climbs.
- Variety Bonus: Switching weapons and using different attacks increases the multiplier.
- Continuous Action: Letting the Style Meter decay lowers the rank, so players must maintain momentum.
- Flashy Kills: Headshots, parries, and environmental kills grant extra points.
2. Time Bonus
Completing a level quickly rewards a Time Bonus, incentivizing speedrunning and efficient routing. The faster the clear, the higher the score.
3. Secrets & Challenges
Each level contains hidden secrets and optional challenges (e.g., "Kill all enemies without touching the ground"). Finding these boosts the final score significantly.
4. No Damage Bonus
A perfect run without taking damage grants a massive score multiplier, rewarding flawless execution.
Why the Scoring System Matters
Encourages Mastery, Not Just Completion
Many FPS games focus on simply reaching the end of a level, but Ultrakill pushes players to perfect their runs. The scoring system turns combat into a rhythm game—every shot, dash, and kill must flow seamlessly to maximize points.
Rewards Creativity
Unlike rigid scoring systems, Ultrakill allows for improvisation. Players can experiment with weapon combos (e.g., shooting a coin mid-air with the Revolver for a ricochet headshot) to earn higher Style ranks.
Competitive Replayability
With global leaderboards, players compete not just for survival but for high scores. This adds endless replay value, as even veteran players return to optimize their strategies.
Comparing Ultrakill to Other FPS Games
While games like Doom Eternal and Titanfall 2 emphasize fast movement and aggressive play, Ultrakill stands out by quantifying skill in real-time. The scoring system is more than a post-level evaluation—it’s an active feedback loop that pushes players to improve.
- Doom Eternal: Focuses on resource management (ammo, armor, health) but lacks a persistent scoring system.
- Devil May Cry: Shares the style-ranking concept but is a character action game rather than an FPS.
- Quake/Unreal Tournament: Classic arena shooters with speed but no structured scoring beyond frag counts.
Ultrakill merges the best of these influences, creating a unique hybrid that feels fresh yet nostalgic.
Conclusion: The Future of Fast-Paced FPS
Ultrakill’s scoring system is more than a gimmick—it’s a revolution in FPS design. By rewarding speed, precision, and creativity, it transforms combat into an art form. Whether you’re a speedrunner, a high-score chaser, or just a fan of relentless action, Ultrakill delivers an experience unlike any other.
As the game continues to evolve (with more updates and the eventual full release), one thing is certain: the Ultrakill Score will remain a benchmark for excellence in fast-paced shooters.
Final Thought:
In a genre often dominated by realism and slow-paced tactics, Ultrakill dares players to go faster, hit harder, and style harder. And with every high score, it proves that the best FPS games aren’t just about shooting—they’re about performing.
Would you like any refinements or additional sections? I can expand on specific mechanics or compare Ultrakill to other games in more detail.