The year was 2013. The gaming world held its breath as Crystal Dynamics prepared to unleash a reimagining of one of its most iconic characters: Lara Croft. The original Tomb Raider series, while legendary, had become a victim of its own success, its formula growing stale and its protagonist more a collection of polygons and exaggerated features than a relatable human being. The reboot, simply titled Tomb Raider, was a gritty, visceral origin story. Yet, amidst the discussion of its brutal combat, stunning environments, and character development, one element proved to be the silent, powerful undercurrent that elevated the entire experience and fundamentally reshaped the franchise’s sonic identity: the score by composer Jason Graves.
Graves’s work on Tomb Raider (2013) is a masterclass in how to musically deconstruct and rebuild an icon. It stands not merely as a collection of background tracks, but as the emotional and psychological core of Lara’s journey, leaving an indelible impact that would define the sound of the rebooted franchise and influence action-adventure scoring for years to come.

The Death of a Icon, The Birth of a Survivor: A New Sonic Palette
Previous Tomb Raider scores, most notably Nathan McCree’s iconic and adventurous themes for the original games, were defined by their grandeur and heroism. They were anthems for a confident, capable explorer—music for the triumph after the puzzle was solved. Graves consciously moved away from this tradition. His score for the 2013 reboot is almost the antithesis of heroism, at least in its traditional sense. There is no bold, brass-heavy main theme that announces Lara’s arrival. Instead, the music is rooted in vulnerability, desperation, and raw survival.
The sonic palette Graves employs is crucial to this effect. The orchestra is present but is often used for its more textural, dissonant capabilities rather than for melodic fanfares. Layers of haunting electronic ambience, pulsing rhythms mimicking a panicked heartbeat, and unconventional percussion created from found objects and organic sounds dominate the soundscape. This approach immediately grounds the player in the reality of Yamatai: a hostile, sharp, and unforgiving environment. The music doesn’t tell you you’re a hero; it tells you you’re prey, fighting to become the predator.
The most revolutionary aspect of the score is its deeply psychological and interactive nature. Graves developed a dynamic system where the music reacts directly to the player’s state. The "Tension and Release" system is a masterpiece of interactive scoring. As Lara enters a state of danger—spotting an enemy, navigating a treacherous path—the music subtly introduces a low, throbbing pulse and dissonant string pads. This isn’t combat music; it’s anticipation music. It mirrors the player’s own heightened anxiety, the calm before the storm.
When combat erupts, the score doesn’t simply switch to a generic action cue. It explodes in a cathartic release of frenetic, percussive violence, often led by aggressive string ostinatos and pounding taiko drums. The genius lies in the transition back to calm. If the player eliminates all threats, the music doesn’t just stop. It resolves, with a delicate, often sorrowful melodic fragment from a solo string or woodwind instrument, as if the orchestra itself is catching its breath alongside Lara. This cycle of tension, release, and resolution makes the player an active participant in the musical narrative. The score is not a passive listener; it is a mirror to Lara’s—and by extension, the player’s—emotional state.
The Heart of the Journey: Intimacy and Theme
Beneath the layers of tension and brutality, Graves weaves a delicate, emotional core: Lara’s personal theme. It is not a melody of power, but one of fragility and determination. Often carried by a solitary cello or a fragile piano, this theme appears in moments of quiet reflection, after a harrowing escape, or when Lara witnesses a loss. It’s a musical representation of her resolve hardening, her innocence being stripped away, and her compassion enduring despite the horror.
This theme undergoes a powerful evolution throughout the game. In the beginning, it is tentative and brief, easily shattered by the harsh sounds of the island. As the narrative progresses and Lara embraces her survivalist instincts, fragments of the theme begin to intertwine with the action music. It becomes more rhythmically driven, more determined. By the game’s climax, when Lara fully accepts her new identity, the theme emerges in its most powerful and definitive statement, not with brash arrogance, but with a solemn, earned strength. This musical arc perfectly parallels the narrative, proving that the most effective character development can be achieved without a single line of dialogue.
The Franchise Impact: Setting a New Standard
The impact of Graves’s score on the Tomb Raider franchise cannot be overstated. It established a new sonic blueprint that subsequent sequels, Rise of the Tomb Raider and Shadow of the Tomb Raider, felt compelled to follow and build upon. Composers Bobby Tahouri and Brian D'Oliveira, while bringing their own unique flavors and cultural influences (particularly for Shadow’s Peruvian setting), operated firmly within the framework Graves established: a focus on emotional intimacy, dynamic reactivity, and a blend of orchestral and electronic textures.
Beyond the franchise, the score’s influence resonated throughout the action-adventure genre. It demonstrated that a video game score could be more than atmospheric wallpaper or epic set-piece accompaniment. It could be a sophisticated, interactive system that enhances gameplay mechanics and deepens emotional engagement. It raised the bar for narrative integration in game music, proving that the most effective scores are those that are inseparable from the player’s experience.
In conclusion, the score for Tomb Raider (2013) is far more than just background music. It is the soul of the reboot. Jason Graves took a known quantity and, through a brilliant fusion of psychological scoring, dynamic systems, and a fragile yet resilient thematic core, deconstructed it to its raw, human elements. The music doesn’t accompany Lara Croft’s transformation; it actively drives it, providing the emotional canvas upon which her journey from frightened academic to resilient survivor is painted. It was a daring, groundbreaking work that not only redefined the audio identity of one of gaming’s most beloved heroes but also left a permanent mark on the art of video game composition itself.