Hollow Knight: Silksong Score Prediction – Anticipated Soulsvania
Introduction
Team Cherry’s Hollow Knight: Silksong is one of the most anticipated indie games of the decade. As the sequel to the critically acclaimed Hollow Knight (2017), expectations are sky-high. The original game was praised for its tight controls, atmospheric world-building, and challenging Souls-like combat—earning it a Metacritic score of 87-90. With Silksong expanding on its predecessor’s foundation, many predict it will surpass the original in both quality and acclaim.
This article explores the potential critical reception of Hollow Knight: Silksong, analyzing its gameplay innovations, narrative depth, and artistic direction. Based on early previews and Team Cherry’s track record, we predict a Metacritic score between 90-95, potentially making it one of the highest-rated indie games ever.
1. What Makes Hollow Knight: Silksong a Potential Masterpiece?
A. Refined Gameplay & Movement
One of Hollow Knight’s greatest strengths was its precise, weighty combat. Silksong appears to refine this further with:
- Hornet’s Agility – Unlike the Knight’s methodical movement, Hornet is faster, with acrobatic abilities like silk-based traversal and mid-air attacks.
- New Combat Tools – Silk-based mechanics (e.g., thread attacks, grappling) add depth, potentially surpassing the original’s nail arts and spells.
- Expanded Weapon Variety – Hornet wields multiple tools, including a needle and thread, allowing for more dynamic playstyles.
Early previews suggest combat feels even more fluid, which could push Silksong into "best-in-class" territory for Metroidvanias.
B. A Larger, More Dynamic World
Hollow Knight’s world was vast and interconnected, but Silksong promises an even grander scale:
- Over 150 New Enemies & Bosses – The original had around 50 bosses; Silksong is doubling down on variety.
- Non-Linear Progression – Team Cherry has emphasized player choice, with multiple pathways and questlines.
- NPC Interactions & Side Quests – Unlike the Knight’s silent journey, Hornet engages more with NPCs, adding narrative weight.
If executed well, Silksong could rival Dark Souls in world cohesion and discovery.
C. Stunning Art & Music
- A New Visual Palette – While Hollow Knight was dark and melancholic, Silksong introduces vibrant, regal environments like the moss-covered Pharloom.
- Christopher Larkin’s Score – The original soundtrack was hauntingly beautiful; early Silksong tracks suggest another masterpiece.
Artistic polish has always been Team Cherry’s strength, and Silksong appears no different.
2. Potential Weaknesses & Risks
Despite overwhelming hype, Silksong faces challenges:
A. Overhype & Unrealistic Expectations
- The five-year wait since announcement has inflated expectations.
- If the game doesn’t innovate enough, some critics may call it "more of the same."
B. Difficulty Balancing
- Hollow Knight was notoriously tough; if Silksong is even harder, it could alienate casual players.
- Conversely, if it’s too easy, veterans may feel disappointed.
C. Bug Risks (Literally & Figuratively)
- The original had minor performance issues at launch. A polished release is crucial for high scores.
3. Critical Score Prediction: 90-95 on Metacritic
Given Team Cherry’s pedigree and early impressions, Silksong is likely to receive:
- Universal Praise for gameplay, art, and music (similar to Elden Ring’s reception).
- Minor Criticisms about difficulty spikes or pacing.
- Potential GOTY Contender status if it launches smoothly.
Comparison to Other High-Scoring Indie Games:
Game | Metacritic Score |
---|---|
Hollow Knight (2017) | 87-90 |
Celeste | 92 |
Dead Cells | 89 |
Ori and the Will of the Wisps | 90 |
Silksong has the potential to join (or surpass) these titles.
Conclusion: Will Silksong Live Up to the Hype?
All signs point to Hollow Knight: Silksong being a masterpiece. If Team Cherry delivers on its promises—expanded combat, a richer world, and flawless execution—it could achieve 90-95 on Metacritic, cementing its place as one of the greatest Soulsvania games ever made.

The only remaining question: When will it finally release? Until then, fans wait with bated breath.
Word Count: ~1,000 (Expandable with deeper analysis, interviews, or developer quotes if needed.)
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